firebase / firebase/firebase-unity-sdk
[FR]: An easy / optimal way to get Server Time
- Dominant language
- C#
- Stars
- 320
- Forks
- 60
- Avg merge
- 11h 15m
- Merged PRs (30d)
- 11
Description
### Description
We have a custom Firebase Function implemented ot request Server Time, and the app always requests it at least once per hour (or whenever something happens in the game).
Our current issues:
- We have millions of players
- As you can see from the graph below, when all active players request time at hour intervals, the request can timeout, due to servers not scaling fast enough.
- It's hard to find optimal configuration for this function, also in terms of pricing

If you have any other ideas, please let us know.
### API Proposal
_No response_
### Firebase Product(s)
All
### Targeted Platform(s)
Apple Platforms, Android, Desktop
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Assessment
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