facebookresearch / facebookresearch/pytorch3d

The Loop’s algorithm for mesh subdivide.

Open
#977 2 comments 1 reaction 0 assignees View on GitHub
enhancement
Dominant language
Python
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Description

## 🚀 Feature

Subdivide mesh using Loop’s algorithm[1], similar to [open3d.geometry.subdivide_loop](http://www.open3d.org/docs/0.7.0/python_api/open3d.geometry.subdivide_loop.html).

[1] Loop, “Smooth subdivision surfaces based on triangles”, 1987

Contributor guide

Open the contributing guide

Research direction

Start by comparing the requested behavior with open3d.geometry.subdivide_loop and read Loop’s “Smooth subdivision surfaces based on triangles” paper. Determine the project entry point and tests for mesh subdivision, then verify that triangular meshes are subdivided with the expected Loop geometry and topology.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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