facebookresearch / facebookresearch/pytorch3d
The Loop’s algorithm for mesh subdivide.
Open
enhancement
- Dominant language
- Python
- Stars
- 10k
- Forks
- 1.5k
- PR merge metrics
- No merged PRs in 30d
Description
## 🚀 Feature
Subdivide mesh using Loop’s algorithm[1], similar to [open3d.geometry.subdivide_loop](http://www.open3d.org/docs/0.7.0/python_api/open3d.geometry.subdivide_loop.html).
[1] Loop, “Smooth subdivision surfaces based on triangles”, 1987
Contributor guide
Research direction
Start by comparing the requested behavior with open3d.geometry.subdivide_loop and read Loop’s “Smooth subdivision surfaces based on triangles” paper. Determine the project entry point and tests for mesh subdivision, then verify that triangular meshes are subdivided with the expected Loop geometry and topology.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100