facebookresearch / facebookresearch/iphg

How to Map Groom

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Description

Hi authors, thank you for sharing this great work and the code!

I’m trying to integrate your method into a production grooming pipeline, and I have a question about practical parameter mapping to DCC tools:

1. Maya XGen / Interactive Groom:
Your method outputs grooming-related parameters (e.g., density, length, width, clump/curl/noise, direction fields, etc.).
What is the intended way to map these outputs into xgen?

Should they be exported as texture maps (UDIM masks/fields), per-vertex attributes (color sets), or guide curves?

Are there recommended conventions for which parameters should become maps vs. guide attributes?

2. Houdini:
Am I correct to understand that in Houdini the cleanest approach is to export your outputs as SOP attributes (float/vector/primvars) on the surface or scattered points, and then drive nodes like Scatter/Hair Generate/Clump/Noise from those attributes?
If so, do you have a suggested attribute schema (names/types) that matches your implementation?

Any guidance or example export/mapping workflow would be really helpful.
Thanks again!

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