exokomodo / exokomodo/rogue-type
feat: meta-progression (unlockable ships + loadouts)
- Dominant language
- Lua
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
## Summary
Persistent meta-progression layer between runs.
## Scope
- Save/load meta state (LÖVE2D save directory)
- Unlockable ship chassis (3 ships to start)
- Unlockable starting loadouts
- Sector unlock tracking (deeper sectors open as you reach them)
## Depends on
- #1 (scaffold)
- #3 (art for ship variants)
Contributor guide
Research direction
Start by reviewing the scaffold from #1 and the ship-variant art from #3, then inspect how the LÖVE2D save directory is handled. Define and implement persistent meta state for ship chassis, starting loadouts, and reached sectors; done means state survives runs and unlocks become available as specified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100