exokomodo / exokomodo/rogue-type

feat: meta-progression (unlockable ships + loadouts)

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#5 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Lua
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PR merge metrics
No merged PRs in 30d

Description

## Summary
Persistent meta-progression layer between runs.

## Scope
- Save/load meta state (LÖVE2D save directory)
- Unlockable ship chassis (3 ships to start)
- Unlockable starting loadouts
- Sector unlock tracking (deeper sectors open as you reach them)

## Depends on
- #1 (scaffold)
- #3 (art for ship variants)

Contributor guide

Open the contributing guide

Research direction

Start by reviewing the scaffold from #1 and the ship-variant art from #3, then inspect how the LÖVE2D save directory is handled. Define and implement persistent meta state for ship chassis, starting loadouts, and reached sectors; done means state survives runs and unlocks become available as specified.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
35/100

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