exokomodo / exokomodo/rogue-type
feat: audio system (chiptune SFX + dynamic music)
- Dominant language
- Lua
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
## Summary
Implement audio layer with tone-arc progression.
## Scope
- SFX: shoot, enemy death, hit, boss phase change, scrap pickup
- Music: early-sector chiptune track, mid-sector lo-fi synth, late-sector horror ambient
- Dynamic crossfade between tracks based on sector depth
## Notes
- See DESIGN.md tone arc section
- Depends on #1
Contributor guide
Research direction
Start with the tone arc section in DESIGN.md and review issue #1, which this work depends on. Identify the project's existing audio entry points before implementing the listed SFX, three sector-based music styles, and dynamic crossfade; done means all scoped sounds and music transitions work across sector depth.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100