Move complex logic to entity managers
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enhancement
- Dominant language
- GDScript
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Description
All game code will be splitted into three concepts:
1. Data classes (shared) with constraints. No complex logic
2. Managers deal with complex logic
3. Type-objects used to describe entity. It can be easly serialized/deserialized in Godot Resource format and JSON
## Tasks
- [x] Rewrite base classes -- remove complex logic
- [ ] Write singletone managers to manage/handle entity data class
- [ ] Keep already written type-objects
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