evanw / evanw/glslx

Export varying in the renaming table

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Description

Hi, we love your project, but it does not work out of the box if you minify vertex shader and fragment shader independantly because varying are renamed differently.

Would it be possible to export the renaming of varying in the output ?

Thanks

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Research direction

The issue names no files, tests, or entry points. Start by locating the shader minification path and how varying names are generated for independently processed vertex and fragment shaders. Done means the output provides enough renaming information for both shaders to use matching varying names.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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