Investigate Unity and Unreal Engine integration
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good first issue
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- C#
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Description
It would be nice if this was plug-and-play with Unity or Unreal Engine, perhaps as a package that people can download and use to get FMOD up and running quickly.
I imagine that Unreal Engine would invoke the native AoT methods defined in `src/CFlat.Application/Events` from a C++ environment, whereas Unity would maybe call the events from C#, just needing the native AoT dll files that are compiled when running `dotnet publish`.
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