input heightmap range scaling
Open
- Dominant language
- Java
- Stars
- 8
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
If the input heightmap has heights greater than 255, it can't fit in the game. There should be several options for how to deal with this:
- No scaling (clipping)
- Linear scaling
- Logarithmic scaling
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing how input heightmap heights above 255 are converted before being written into the Minecraft world. Determine where the scaling choice belongs and how the existing height range is handled. Done means the input supports no scaling with clipping, linear scaling, and logarithmic scaling, with each option producing a valid game heightmap.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100