enginmanap / enginmanap/limonEngine
Diffuse Texture alpha channel use should be an option
Open
enhancement
- Dominant language
- C++
- Stars
- 712
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
Currently Objects that have transparency by Diffuse texture Alpha channel are handles as opaque, but rendered as transparent. These behaviours should be aligned.
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