enginmanap / enginmanap/limonEngine
Animated and Transparent objects are not handled
Open
bug
enhancement
- Dominant language
- C++
- Stars
- 712
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
Seperation of transparent objects was not implemented fully to handle if an object is both animated, and transparent. It should be improved
Contributor guide
Research direction
The issue names no files, tests, or entry points. Start by tracing the code that separates transparent objects and the handling of animated objects, then reproduce a case combining both; done means animated transparent objects are handled correctly without breaking either existing path.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100