enginmanap / enginmanap/limonEngine
Model Loading is too convoluted
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- Dominant language
- C++
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- 712
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Description
Models are loaded by WorldLoader even though all other Game object types are de/serialized by their respective classes. This is done because Model might create an Actor too, but at the current state, it requires just too much indirection. Declaring it a friend would solve it, but it is architecturally not preferred.
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