enginmanap / enginmanap/limonEngine
SetParent logic is too convoluted
Open
- Dominant language
- C++
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- 712
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Description
A physicalRenderable can be attached to another PhysicalRenderable, but to accomplish that
1) SetParent must be called for child
2) AddChild must be called for parent
3) SetParent must be called for child->transform
operation should be streamlined
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