enginmanap / enginmanap/limonEngine

Vertex shader has complex calculations that can be removed

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#63 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
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712
Forks
70
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No merged PRs in 30d

Description

Vertex shaders (animated and not) calculates inverse and transpose for world transform matrix. This should be done on CPU and passed to GPU.

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