enginmanap / enginmanap/limonEngine
Graphics pipeline builder requires texture Attachment points
Open
- Dominant language
- C++
- Stars
- 712
- Forks
- 70
- PR merge metrics
- No merged PRs in 30d
Description
Current iteration of the graphics pipeline builder asks for where(ID) to attach input texture. This should not be set by user, but by engine, and it should select the most optimal way to do this so stage changes will be minimal.
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