endless-sky / endless-sky/docs
Add some text about locking and multithreading in the game
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- Dominant language
- CSS
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Description
Endless sky appears to use multi-threading and locking.
If developers inexperienced with the codebase (or inexperienced with threading) start making code-changes to structures shared between threads, then the risk of race-conditions and deadlocks could increase.
This request is to get some text in this documentation that describes which threads are used in the game and some text on which classes/areas/datastructures are expected to use locking (and when).
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