Pointers on rotating model not scene?
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Description
```
Hi,
I wonder if you could give me any pointers on using the math and matrix
functions to rotate the model interactively rather than the scene? I have
everything in place but need some help on making sure that (for example) the
controls to rotate the model around its Z axis will always rotate it around ITS
x axis no matter what it's orientation (since only rotation of the scene is
exposed).
I'm new to 3D and would really appreciate any suggestions,
thanks!
```
Original issue reported on code.google.com by `crawford...@gmail.com` on 9 May 2014 at 12:47
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