WebGL problem when selecting mesh 127
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Description
```
Here is what I did:
I tried to use the jsc3d code to reproduce a scene with lots of meshes (a
floor-plan with furniture).
It works perfectly fine except when I try to select those object. If I select
one of the first few meshes it works, but the mesh with internalID = 127 gets
repeated twice and therefore, after that, when I click on one mesh, its
neighbor is selected. This happens until mesh 254, then mesh 255 is skipped and
things get back to working normally after that.
If webGL is disabled things work, so I guess it is a problem with webGL and not
with my code.
I am using the latest version of the software I think.
Anybody had the same problem?
Any help is greatly appreciated :)
Andrea.
```
Original issue reported on code.google.com by `moscand1...@gmail.com` on 19 Jan 2015 at 9:46
Contributor guide
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Research direction
Start by reproducing the WebGL selection behavior with a scene containing many meshes, focusing on internal IDs 127 through 255. Compare selection with WebGL enabled and disabled, and inspect the mesh-selection path to identify why neighboring objects are selected. Done means each mesh selects independently across that ID range.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100