Rotation system
- Dominant language
- HTML
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
```
Hi,
How to change the rotation system to get the effect of camera rotation around
the model, not the model rotation in front of the camera in a fixed position? I
mean as the effect of the 3D graphics programs such as Blender. When you move
the camera over the object and the mouse is moved from side to side, the object
rotates around the vertical axis, and not leaning to the side.
I tried to change rotateAboutXAxis and rotateAboutYAxis functions and variables
rotX and rotY, with no good results.
```
Original issue reported on code.google.com by `luk...@luckero.com` on 15 Oct 2012 at 10:56
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating rotateAboutXAxis, rotateAboutYAxis, rotX, and rotY in the viewer’s source. Read the existing mouse-rotation handling and determine how the current rotation is applied. Done means mouse movement produces Blender-like orbiting around the model’s vertical axis rather than tilting the model beside a fixed camera.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100