embedded-graphics / embedded-graphics/simulator
Offset display
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- Dominant language
- Rust
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Description
I'm using two displays for my simulated application, one for an image (tinybmp) of the physical hardware and another for the rendered application screen.
I'm trying to align the application screen to the correct position over the tinybmp render of the hardware, but i'm struggling to do this. I've experimented with the Display, `translate`, `cropped` and `clipped` functions, but none really give the result I need.
I'm really just trying to adjust the rendering position of the display relative to the window origin. Is it possible?
Thanks!
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