cling based C++ as scripting language / hot code reload
- Dominant language
- C++
- Stars
- 980
- Forks
- 118
- PR merge metrics
- No merged PRs in 30d
Description
cling based C++ as scripting language / hot code reload
Why? Able to run C++ script in runtime or compile it for max speed ( as in example https://github.com/derofim/cling-cmake )
> **HOT code reload**
> possible approaches:
>
> store app state
> fix cling undo for files
> https://root-forum.cern.ch/t/loading-unloading-class-as-interpreted-macro-in-cling-multiple-times/32976/2
>
> execute cling code to change callbacks & variables
> nested cling::Interpreter with multiple cling::MetaProcessor
> IDK how to do it, but you can create child cling::Interpreter
Contributor guide
No contributing guide indexed for this repository
Research direction
No repository files or tests are named. Start by reviewing the cling-cmake example and the linked cling discussion, then trace how a cling::Interpreter, MetaProcessor, application state, callbacks, and variables could fit into ouzel. Done would require an agreed design and documented scope for runtime C++ scripting and hot code reload.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers, devtools, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100