SetCursorPosition not working properly (?)
- Dominant language
- C++
- Stars
- 980
- Forks
- 118
- PR merge metrics
- No merged PRs in 30d
Description
Was just inspecting the GUI sample and noticed that the SetCursorPosition is not working properly in Windows environment :
engine->getInputManager()->setCursorPosition(Vector2(10, 10));
I though it is because I have two monitors, at first, but that doesn't seem to work either.
Do you encounter this issue as well?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the GUI sample and reproduce the SetCursorPosition(Vector2(10, 10)) call on Windows, including the reported two-monitor setup. Trace the input-manager cursor handling to determine why the position is not applied; done means the cursor reliably moves to the requested coordinates.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100