elnormous / elnormous/RealisticWaterSceneNode

Water glitched out in OpenGL

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C++
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Description

I have an isuse with the OpenGL version of the shader. The terrain and the water is both scaled to the same size, but as soon as I move away from the terrain, the water looks glitched
I'm using Irrlicht 1.8.3 with OpenGL 4.5 and GLSL 4.4; Since I have no DirectX 9 SDK installed I'm not able to test it with DirectX.

![irrlicht_water](https://cloud.githubusercontent.com/assets/5863594/10644188/8ae163a4-7827-11e5-8b8d-9381e37c2aff.png)

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