elm-explorations / elm-explorations/webgl
Allow efficiently clearing depth and stencil buffers
Open
- Dominant language
- Elm
- Stars
- 123
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
Right now to clear the stencil or depth buffer it is necessary to do a hack like drawing a full-screen quad. It would be useful (and presumably more efficient) to have something like some special `Entity` values `WebGL.clearDepthBuffer` and `WebGL.clearStencilBuffer` that would end up simply calling `gl.clearDepth()` or `gl.clearStencil()` when drawn.
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