Make it possible to set planets as "potentially full". This will help me only send the number of ships required to mine the planet at capacity
Open
enhancement
- Dominant language
- Java
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
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Research direction
The issue names no files, tests, or entry points. Start by locating the planet-capacity model and the logic that chooses how many ships to send for mining. Done means planets can be marked as potentially full and ship dispatch sends only the number needed to mine at capacity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100