elementary / elementary/granite

Play a sound for Granite.MessageDialog

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#471 3 comments 0 reactions 0 assignees View on GitHub
Needs Design Priority: Wishlist
Dominant language
Vala
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329
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65
Avg merge
1d 14h
Merged PRs (30d)
31

Description

## Problem

Many users may react slowly or not be able to immediately notice an error popup. The user has to be staring at their to notice a popup, which is pretty bad if it is a critical error.

## Proposal

Gala should play a crisp 'dunn' sound effect when a Granite.MessageDialogue with an error appears, and for when a Granite error views appears.
This should be done on an opt-in basis to avoid accidentally confusing users.
I'd also suggest adding a lighter sound effect for authentication popups.

tl;dr
Error views and granite error dialogues should have unique audio cues

## Prior Art

_Maybe I'll add some later_

Contributor guide

Open the contributing guide

Assessment

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