More meaningful tech levels
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Description
Stock SE4 did things well IMO - there were only a few levels of each tech, but they were large - they cost a lot (usually) but gave large benefits. Stock SE5 on the other hand was the other extreme - tech levels were cheap and gave small benefits. BM did something in between but I don't like the levels are so small in terms of benefits.
Step 1: Adjust tech cost formulas - use SE4 style quadratic formula for high tech cost, and square root progression for low cost.
Step 2: Increase benefits from each level-up
Step 3?: Condense levels that don't unlock anything new and just level up existing stuff.
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