Research growth/decay
Open
enhancement
idea
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
An option in game setup (maybe modifiable by empire wide abilities) to allow research points spent toward incomplete techs to decay each turn (or grow!) This would be a percentage of the existing saved research points.
**How would it help players?**
Discourage spending on techs that would take too long. Synergizes well with #88 and #87.
**Alternatives**
Could make it a flat amount rather than a percentage?
**Screenshots and mockups**
N/A
**Things to consider**
N/A
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Assessment
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