ekolis / ekolis/FrEee

Research growth/decay

Open
#89 0 comments 0 reactions 0 assignees View on GitHub
enhancement idea
Dominant language
C#
Stars
86
Forks
14
PR merge metrics
No merged PRs in 30d

Description

**What do you want to see?**
An option in game setup (maybe modifiable by empire wide abilities) to allow research points spent toward incomplete techs to decay each turn (or grow!) This would be a percentage of the existing saved research points.

**How would it help players?**
Discourage spending on techs that would take too long. Synergizes well with #88 and #87.

**Alternatives**
Could make it a flat amount rather than a percentage?

**Screenshots and mockups**
N/A

**Things to consider**
N/A

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.