Maximum spending per turn / minimum turns to unlock for technologies
Open
enhancement
idea
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
I know at least one other game (FreeOrion maybe?) does something like this. Would prevent rushing the tech tree when you have lots of RP. Would also synergize well with a leaky research mod where you can get random breakthroughs depending on your progress in a tech!
As for which way to do it, I'm leaning toward maximum spending per turn... the modder has to do a little math but then the player can spend his extra RP right away on other techs!
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