ekolis / ekolis/FrEee

Exotic resources

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#80 0 comments 0 reactions 0 assignees View on GitHub
enhancement idea
Dominant language
C#
Stars
86
Forks
14
PR merge metrics
No merged PRs in 30d

Description

**What do you want to see?**
Exotic resources similar to the resources in GalCiv3 that are required to use more powerful technologies.

**How would it help players?**
Just more stuff for modders to be creative with :)

**Alternatives**
N/A

**Screenshots and mockups**
N/A

**Things to consider**
Should they behave as in Civ (small quantities, not stockpiled, returned when unit/etc consuming them is lost) or as in GalCiv3 (larger quantities, stockpiled, consumed permanently)?

How can they be displayed neatly in the UI alongside minerals, etc?

Should they have build rates?

Resources in general will probably want to be fully moddable now.

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Assessment

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