Pathfinding is way too slow
Open
bug
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**Describe the bug**
Pathfinding bogs down when you start building moderate numbers of ships and/or exploring moderate numbers of star systems. (Not sure what's triggering it.)
**To Reproduce**
Steps to reproduce the behavior:
1. Play the game for a while.
2. Process a turn
**Expected behavior**
Turn should process in a reasonable amount of time.
**Actual behavior**
Turn takes forever due to pathfinding.
**Screenshots**
N/A
**Additional context**
This seems to be caused by finding warp point exits which is calling ability lookup functions over and over again... We can't cache abilities here, can we?
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Assessment
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