Small resource deficits never destroy ships
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**Describe the bug**
If you have a small resource deficit, such that you can't afford to pay all of your maintenance costs, but not enough to destroy a ship, you can get away with that for as long as you like with no penalty.
**Steps to reproduce**
1. Accrue a small resource deficit, say, 1000 resources per turn
2. Wait a few turns
**Expected behavior**
At least one ship should be lost due to unpaid maintenance.
**Actual behavior**
No ships are lost.
**Screenshots**
N/A
**Related issues**
N/A
**Testing plan**
???
**Additional context**
How did SE4 handle this anyway? Did you lose a ship every turn even for small deficits? Did the deficits accrue over time until they added up to enough to destroy a ship? Was there a chance to lose a ship proportional to the amount of unpaid maintenance?
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