Option for SE3 style ship construction
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
Alternate construction mode toggleable in game setup:
1. To build a ship, you pay its resource cost up front.
2. When the ship is ordered, it appears instantly, but all its components are damaged; it then needs to be repaired.
**How would it help players?**
Nostalgia for SE3 :)
**Alternatives**
Are there any other ways these benefits could be achieved?
Maybe? :)
**Things to consider**
A ship that has all its components damaged will be flagged for destruction. We will need to make sure this does not happen (at least for one turn) for newly built ships.
What becomes of construction rates, then? Would they be meaningless, and only repair rates would mean anything?
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.