ekolis / ekolis/FrEee

Toggleable components and facilities

Open
#32 2 comments 0 reactions 0 assignees View on GitHub
enhancement idea
Dominant language
C#
Stars
86
Forks
14
PR merge metrics
No merged PRs in 30d

Description

**What do you want to see?**
Components and facilities should be toggleable. In SE4 there are cloak/decloak commands but this could be expanded to toggle any component or facility.

**How would it help players?**
Use cases:
* Toggle cloaking devices like in SE4
* Disable engines to slow down your ship but save fuel (like Stars!)
* Disable warp blocker facilities for one turn to open a warp point
* Rework resource converters to convert X number of resources per turn automatically unless disabled?
* Modded active sensors that detect cloaked enemy ships but have some negative effect on your own ship

**Alternatives**
Individual toggle commands for each type of component? Toggles at the ability level instead?

**Misc notes**
There need to be rules defined (AbilityRules.txt?) to determine which abilities are disabled when disabling a component/facility. For instance disabling an engine should slow down your ship but not reduce your supply storage. Also maybe a field on components and facilities to say whether or not they can be toggled?

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