Toggleable components and facilities
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
Components and facilities should be toggleable. In SE4 there are cloak/decloak commands but this could be expanded to toggle any component or facility.
**How would it help players?**
Use cases:
* Toggle cloaking devices like in SE4
* Disable engines to slow down your ship but save fuel (like Stars!)
* Disable warp blocker facilities for one turn to open a warp point
* Rework resource converters to convert X number of resources per turn automatically unless disabled?
* Modded active sensors that detect cloaked enemy ships but have some negative effect on your own ship
**Alternatives**
Individual toggle commands for each type of component? Toggles at the ability level instead?
**Misc notes**
There need to be rules defined (AbilityRules.txt?) to determine which abilities are disabled when disabling a component/facility. For instance disabling an engine should slow down your ship but not reduce your supply storage. Also maybe a field on components and facilities to say whether or not they can be toggled?
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