Research specialization combo multiplier
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
The longer you research a tech, the faster research progresses. Switching techs (not just finishing a level) resets the multiplier.
**How would it help players?**
Specialization of empires, to make the game more interesting
**Alternatives**
There are several ways to do it, by points or levels or turns
**Screenshots and mockups**
N/A
**Things to consider**
- Take into account percentage spending. Maybe give a partial or decaying bonus?
- ETA calculation will be messy
- Bonuses need to be moddable or at least disableable.
- A penalty is just a negative bonus, if you want to play that way
Contributor guide
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Assessment
This issue has not been assessed yet.