Parameterized ability stacking rules
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
Ability stacking rules that take parameters. For instance, an exponential rule that stacks things but the best item is at 100%, then 50%, then 25%, using an exponent of 0.5. Or a Pythagorean rule that uses the Pythagorean formula in a specified number of dimensions (e.g. Stars! used a 4-dimensional Pythagorean formula to give sensors diminishing returns).
**How would it help players?**
Things could stack that didn't before, without being insanely OP, if we add these kinds of rules. Plus whatever crazy stuff modders think of!
**Alternatives**
We could hardcode some values, but parameters are more fun! Also, perhaps these values could actually be formulas that somehow take a list of values and output a single value?
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