Option to prevent creation of overlapping warp lanes
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
There is a rule prevents warp lanes from overlapping (either by crossing each other or by overlaying each other) during game setup. However this rule is not enforced for artificially created warp points, or warp points created by random events. I'd like to add a game setup option to enforce this rule at all times.
**How would it help players?**
Players who get stellar manipulation tend to do cheesy things with warp points that IMO make the game less fun and the map harder to read. This would help reduce that cheese factor.
**Alternatives**
I'd also like to reduce the maximum number of warp points from ten to, say, five. This could be set at the mod level, or the game setup level, or at the star system template level, or any combination of those.
**Screenshots and mockups**
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**Things to consider**
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