Local resource mode
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
Inspired by Stars!, this would be an option in game setup which causes resources such as minerals to be local to a planet and require transporting around by freighters to build stuff. Space ports (and Natural Merchants) would automatically distribute resources as needed in a system, but you would need a transport ship to get them to your interstellar colonies.
**How would it help players?**
More things for grognards to micromanage! Cut off enemy supply lines!
**Alternatives**
N/A
**Screenshots and mockups**
N/A
**Things to consider**
* Would spaceports transport resources arbitrarily between colonies in a system, or only pull them in from other planets, or only push them out?
* Would there be a limit on how many resources can be moved per turn?
* Would you need to send your freighter to where the resources physically are to get them, or could you load them from any colony in the system provided you have a spaceport? Or maybe manual transfers using spaceports?
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