STL (slower than light) interstellar travel
- Dominant language
- C#
- Stars
- 86
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
**What do you want to see?**
Make the map into a GalCiv style map, with star systems "stamped out" across a huge void. If the enemy blockades a warp point, you can take the slow way around.
**How would it help players?**
More strategic options; warp point chokepoints are not so chokey.
**Alternatives**
N/A
**Screenshots and mockups**
Just play GalCiv :)
**Things to consider**
Sensors will need to be adjusted since they currently let you see anything in the star system, but there's also space outside the star systems. Maybe give them a range equal to the size of the largest star system? Or let the default sensor range be set in game setup? Maybe add SE5 style sensor range as an option?
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