ekolis / ekolis/EventHorizonGui

"Cinematic" pauses in battle replays

Open
#28 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C#
Stars
2
Forks
2
PR merge metrics
No merged PRs in 30d

Description

This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the battle replay code that pauses on a salvo and read how inflicted damage and critical hits are represented. The work is done when pause duration scales with salvo damage and receives an additional increase for critical hits, with replay behavior verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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