ekolis / ekolis/EventHorizonGui
"Cinematic" pauses in battle replays
Open
enhancement
- Dominant language
- C#
- Stars
- 2
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
This shouldn't be too hard to implement - just make the amount of time paused on a salvo proportional to the damage inflicted, and increase it further if it was a critical hit.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the battle replay code that pauses on a salvo and read how inflicted damage and critical hits are represented. The work is done when pause duration scales with salvo damage and receives an additional increase for critical hits, with replay behavior verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100