ekolis / ekolis/EventHorizonGui
Estimate component count of enemy ships
- Dominant language
- C#
- Stars
- 2
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
* Weapons can be estimated based on how many shots they fire.
* Hull can be estimated based on critical hits received.
* Shields can be estimated based on how much damage they take before the shields fail.
* Thrusters can be estimated based on initiative order in battle.
* All components would then be scaled to match the hull size and other stats reported by the server.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue gives estimation rules for weapons, hull, shields, and thrusters, followed by scaling to server-reported hull size and other stats. Start by tracing where battle reports and enemy component statistics are represented in the GUI. Done means the component counts can be estimated from the listed observations and consistently scaled to the server-reported values.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100