ekolis / ekolis/EventHorizonGui

Estimate component count of enemy ships

Open
#18 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C#
Stars
2
Forks
2
PR merge metrics
No merged PRs in 30d

Description

* Weapons can be estimated based on how many shots they fire.
* Hull can be estimated based on critical hits received.
* Shields can be estimated based on how much damage they take before the shields fail.
* Thrusters can be estimated based on initiative order in battle.
* All components would then be scaled to match the hull size and other stats reported by the server.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue gives estimation rules for weapons, hull, shields, and thrusters, followed by scaling to server-reported hull size and other stats. Start by tracing where battle reports and enemy component statistics are represented in the GUI. Done means the component counts can be estimated from the listed observations and consistently scaled to the server-reported values.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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