ekolis / ekolis/EventHorizonGui

Cosmetic hex based ship graphics

Open
#14 0 comments 0 reactions 0 assignees View on GitHub
enhancement idea
Dominant language
C#
Stars
2
Forks
2
PR merge metrics
No merged PRs in 30d

Description

Inspired by THANCS. Instead of shipsets specifying what the ships would look like, they would specify what the *components* would look like, and ships would be automatically generated out of component hexes.

* Required hull in the center
* Shields in ring around hull
* Armor in ring around shields
* Weapons and thrusters in ring around armor, with weapons toward the front and thrusters toward the back mainly
* Mothership gets a shipyard overlay
* Components would be guessed for enemy ships based on their stats.
* Ship shapes would be defined by the shipset somehow.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by locating the GUI's ship-rendering and shipset/component entry points, then trace how ship stats and mothership state are represented. Done means component hexes generate the required hull, shield, armor, weapon, and thruster rings, support ship shapes, and add the mothership shipyard overlay.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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