egordorichev / egordorichev/HighSpeedRabbit
Attack mechanics
Open
help wanted
- Dominant language
- No language data
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
We still didn't decide how the attack mechanic is going to work. Is it going to be a close range attack, with a trident or should we make it different?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the open design questions in this issue: close-range attack, trident use, or another approach. No files, tests, or entry points are identified. Done means the attack mechanic has been decided and its intended behavior is documented clearly enough to implement.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100