egordorichev / egordorichev/HighSpeedRabbit
2nd room level design change
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- 1
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Description

I think the first hole should be deeper, so the player gets forced to jump and learn how it works before the spikes. Also, the block over the column should be higher, so the player don't get smashed there.
Contributor guide
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Research direction
Use the attached screenshot and the issue description as the acceptance reference for the second room. Locate the second-room level data in the project, make the first hole force a jump before the spikes, and raise the block over the column so the player is not crushed there.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100