effekseer / effekseer/Effekseer
Loop flag in code; soft stop for effects
- Dominant language
- C
- Stars
- 1.8k
- Forks
- 281
- Avg merge
- 22h 57m
- Merged PRs (30d)
- 1
Description
Hello! I have a problem. I have wrapper over this library and i need something to set loop/unloop for effect in runtime
Effekseer.Manager has a lot of things for managing effects, like SetSpeed, SetAutoDrawing and etc, but nothing for loop.
I also went to https://effekseer.github.io/Help_Tool/en/index.html too. But found nothing
Second problem is i need to stop generating particles for looped effect. I found something interested, In my more older version, in Effekseer.Instance.cpp::1040 but this is disabled here
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the Effekseer.Manager APIs referenced in the issue and inspect Effekseer.Instance.cpp around line 1040, where older particle-generation behavior was reportedly disabled. Compare the current implementation with the older version and review the Effekseer tool documentation. Done means runtime loop control and a soft stop for particle generation are defined and exposed without stopping the effect immediately.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100