ecumeurs / ecumeurs/upsilonbattle
Action definition
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Description
Action:
Name
Target: (Entity, Enemy, Self, for now... later, anything)
Range: (number of cell, may be self)
EffectZone: Pattern (default to [{0,0,0}]) (at target)
ActionType: (Attack, for now)
ActionParameters: (depend on action type)
** Damages: 1
Example:
Action: Slash (Enemy, 1, [{0,0,0}], Attack, {1})
Action: Trust (Enemy, 2, [{0,0,0}], Attack, {1})
Action: Shoot (Enemy, 2-5, [{0,0,0}], Attack, {1})
Action: Explode(Self, 0, [pattern.Neighbours()], Attack, {5})
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