dwyl / dwyl/learn-user-experience-testing
Why? What? How?
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Description
## Why?
This is _probably_ the most important/useful skill any "_creative technologist_" has.
Knowing how to _speak_ to people ("_end users_") and get their ***feedback*** in a targeted and un-biased way is _essential_ for ensuring that what you build is "_the right thing_".
## What?
Speaking to people.
Found this video while googling: https://youtu.be/vQPSbO_3Ir0
> "_User Experience is what it **feels** like to use a product, system or service_" ... "_there's an **emotional** component_" ~ Colman Walsh UXTraining.com
Also:
- Rocket Surgery Made Easy by Steve Krug: Usability Demo https://youtu.be/QckIzHC99Xc
- Jakob Nielsen: "Mobile Usability Futures" (Google Talk): https://youtu.be/sELOUAmFHjA
Understanding & discussing their needs "_as a user_..."
If you already have a _prototype_ or a _real_ product, share it with them and _record_ their feedback!!
## How?
+ Questionnaires (_boring but still hugely relevant especially at scale!_)
+ Usage Pattern Analysis using "Analytics" Data.
+ Screen recordings https://github.com/dwyl/learn-user-testing/issues/1
+ App usage/demo video capture!
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