dwmkerr / dwmkerr/sharpgl

Sample or documentation for WPF SceneView control

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Description

I'm working on a hobby project that will need some simple 3D rendering, and I'm evaluating SharpGL for this. I think the WPF SceneView control is what I need to use, but I can't find any samples or tutorials on this control, and I haven't been able to figure out how to use it. Can we get a sample to demonstrate loading an .obj/.mtl file into a SceneView?

Thanks.

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