feat: Support MacOS
Open
enhancement
- Dominant language
- C#
- Stars
- 804
- Forks
- 294
- Avg merge
- 3d 23h
- Merged PRs (30d)
- 1
Description
This should be fairly simple - the import may well be the same, we'd just need to create a Xamarin library.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue mentions the existing import and a new Xamarin library but names no files, tests, or entry points. First identify how SharpGL currently imports and exposes OpenGL, then determine the MacOS Xamarin integration needed; done means SharpGL can be used on MacOS through that library.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100