dwmkerr / dwmkerr/sharpgl

feat: Support MacOS

Open
#185 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C#
Stars
804
Forks
294
Avg merge
3d 23h
Merged PRs (30d)
1

Description

This should be fairly simple - the import may well be the same, we'd just need to create a Xamarin library.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue mentions the existing import and a new Xamarin library but names no files, tests, or entry points. First identify how SharpGL currently imports and exposes OpenGL, then determine the MacOS Xamarin integration needed; done means SharpGL can be used on MacOS through that library.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
desktop-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.