IndexBuffer() with int32 instead of ushort
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Description
Hello
I've been working and playing with this project, it is great.
I need to use large meshes (more than 2^16 indexes), and i have encontered the limit of IndexBuffer wich needs only ushort... I would thus need to use int32 or uint.
Does anyone know how to process to get uint ou int32 in the IndexBuffer?
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